I worked on the FX and rendering for this shot in our group VFX project at Breda University of Applied Sciences.
I only used Houdini for this project, with a combination of MPM, FLIP and whitewater simulations to achieve the final result. Everything was rendered using Karma XPU. Huge shoutout to the rest of the team for helping with this shot and the other ones:
Maksim Iliev – Project Lead & Compositing
Márton Velinsky - Producer & Compositing
Antoni Blajda – Matte painting & Compositing
Máté Dömötör - Rendering & Compositing & Rigging
Simon Fényes– Modeling & Concepting
Luna Olmer - Animation
Mara Sfetcu - Animation
Hugo van Keulen – Modeling & FX
Nedas Mockus – Texturing & Concepting
Mark Rijs (me) – FX & Rendering
Credit to Ash on Sketchfab for the mud trails photoscan:
https://sketchfab.com/3d-models/mud-trails-ac33bb901a5a4f28b00a3fa6b7db73be
Final Shot
FX & Rendering Breakdown
MPM, FLIP and whitewater simulations
Combined simulations flipbook
MPM meshing process
Karma XPU render passes
Raw Karma XPU render