K-91a Abyss Reactor - FULL 3D CGI [HOUDINI, KARMA]

I wanted to explore some environment work, using Houdini Karma & Solaris to set up my scene and renders. I did most of the asset modeling in Blender, except for the crater and some simulations which were done in Houdini. I also did some texturing using Substance Painter and finally composited everything in Nuke.

Everything was done by me except for some kitbash assets, crab, fish and foreground lamp models.

This was made for a school assignment at Breda University of Applied Sciences, where the theme of the shot had to revolve around ''underwater''.

K-91a Abyss Reactor - Final

Shot breakdown

AO render

Houdini scene flipbook

Crater showcase

Crater breakdown

Fish school simulation setup

Fish school in scene

Sediment pyro simulation

Foreground pipe asset showcase

My original concept art, as you can see much has changed.

My original concept art, as you can see much has changed.