I wanted to explore some environment work, using Houdini Karma & Solaris to set up my scene and renders. I did most of the asset modeling in Blender, except for the crater and some simulations which were done in Houdini. I also did some texturing using Substance Painter and finally composited everything in Nuke.
Everything was done by me except for some kitbash assets, crab, fish and foreground lamp models.
This was made for a school assignment at Breda University of Applied Sciences, where the theme of the shot had to revolve around ''underwater''.
K-91a Abyss Reactor - Final
Shot breakdown
AO render
Houdini scene flipbook
Crater showcase
Crater breakdown
Fish school simulation setup
Fish school in scene
Sediment pyro simulation
Foreground pipe asset showcase